
	<!-- ATCHISSON AA-12 AUTO ASSAULT SHOTGUN 12GA #1 BUCK -->
	<weapon type="EPISODIC_11">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="70.0" clipsize="20" ammomax="220" timebetweenshots="1500">
			<damage base="28" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="30.0"/>
			<reload time="2933" fasttime="2933" crouchtime="2933"/>

			<aiming accuracy="0.06" pellets="16">
				<offset 				x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.0" ducked="1.0" scale="0.3"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="10"/>

			<controller>
				<rumble duration="180" intensity="0.8"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
			</flags>
		</data>

		<assets model="w_e2_aa12">
			<anim group="gun@aa12">
				<rates firerate="2.6" blindfirerate="5.4"/>
			</anim>

			<effects>
				<muzzle fx="muz_AA12"/>
				<shell fx="weap_ejected_AA12_red"/>
			</effects>
		</assets>
	</weapon>